﻿using System;
using OpenGameEngine.GameObjects;
using OpenGameEngine.Input;
using swf = System.Windows.Forms;

namespace OpenGameEngine.Gui
{
    public abstract class TextboxBase : Control
    {
        public TextboxBase(Vector2 location, SizeF size)
            : base(location, size)
        {
            
        }

        public override string ToString()
        {
            return this.Text;
        }
    }
}
